BlackICE Scripting

class

DeviceDebuggerComponent

  • 8 properties
  • 8 functions

Extends game.ScriptableComponent game.Component ent.IComponent IScriptable ISerializable

Properties

PropertyTypeOffset
isActivebool0x0 scripted
exclusiveModeTriggeredbool0x1 scripted
currentDevicePropertiesDebuggerProperties0x8 scripted
debuggedDeviceWeakHandle<Device>0x30 scripted
debuggerColorEDebuggerColor0x40 scripted
previousContextstring0x48 scripted
cachedContextstring0x68 scripted
layerIDsuint[]0x88 scripted

Functions

  • bool OnRegisterDebuggerCandidate(RegisterDebuggerCanditateEvent evt) RTTI
  • void OnUpdate(float deltaTime) RTTI
  • void PerformDebug() RTTI
  • void DrawDbgLine() RTTI
  • bool IsFactValid() RTTI
  • void AddDebugBit(Vector4 position, string text, Color color) RTTI
  • Color GetColor(bool? reverse) RTTI
  • void ToggleDebuggerColor() RTTI