DeviceDebuggerComponent class
DeviceDebuggerComponent
Inheritance
Base: game.ScriptableComponent
Derived
None.
Properties
| Property | Type | |
|---|---|---|
isActive | bool | scripted |
exclusiveModeTriggered | bool | scripted |
currentDeviceProperties | DebuggerProperties | scripted |
debuggedDevice | WeakHandle<Device> | scripted |
debuggerColor | EDebuggerColor | scripted |
previousContext | string | scripted |
cachedContext | string | scripted |
layerIDs | uint[] | scripted |
Functions
bool OnRegisterDebuggerCandidate(RegisterDebuggerCanditateEvent evt)RTTIvoid OnUpdate(float deltaTime)RTTIvoid PerformDebug()RTTIvoid DrawDbgLine()RTTIbool IsFactValid()RTTIvoid AddDebugBit(Vector4 position, string text, Color color)RTTIColor GetColor(bool? reverse)RTTIvoid ToggleDebuggerColor()RTTI