DisarmComponent class
DisarmComponent
Inheritance
Base: game.ScriptableComponent
Derived
None.
Properties
| Property | Type | |
|---|---|---|
isDisarmingOngoing | bool | scripted |
owner | WeakHandle<game.Object> | scripted |
requester | WeakHandle<game.Object> | scripted |
Functions
void OnGameAttach()RTTIbool OnDisarm(Disarm evt)RTTIbool OnArm(Arm evt)RTTIbool OnUnequipEnded(game.AttachmentSlotEventsUnequipEnd evt)RTTIbool UnequipWeapons()RTTIvoid DisarmOwner()RTTIvoid ArmOwner(WeakHandle<game.Object> requester)RTTIWeakHandle<game.ItemData>[] GetWeapons()RTTIvoid CleanUp()RTTIEquipmentSystem? GetEquipmentSystem()RTTIvoid SendEquipmentSystemWeaponManipulationRequest(EquipmentManipulationAction requestType, game.EquipAnimationType? equipAnimType)RTTIvoid SendEquipmentSystemClearAllWeaponSlotsRequest()RTTI