BlackICE Scripting

class

DischargeEvents

  • 4 properties
  • 3 functions

Extends WeaponEventsTransition WeaponTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable

Properties

PropertyTypeOffset
layerIduint0x40 scripted
statPoolsSystemgame.StatPoolsSystem?0x48 scripted
statsSystemgame.StatsSystem?0x58 scripted
weaponIDent.EntityID0x68 scripted

Functions

  • void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI