class
DodgeCrouchLowGravityDecisions
- 0 properties
- 2 functions
Extends LocomotionGroundDecisions LocomotionTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.Place( "DodgeCrouchLowGravityDecisions", "EnterCondition;StateContextStateGameScriptInterface", (DodgeCrouchLowGravityDecisions_EnterCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct DodgeCrouchLowGravityDecisions_EnterCondition( DodgeCrouchLowGravityDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToCrouchLowGravity(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "DodgeCrouchLowGravityDecisions", "ToCrouchLowGravity;StateContextStateGameScriptInterface", (DodgeCrouchLowGravityDecisions_ToCrouchLowGravity x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct DodgeCrouchLowGravityDecisions_ToCrouchLowGravity( DodgeCrouchLowGravityDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );