class
DodgeLowGravityDecisions
- 0 properties
- 2 functions
Extends LocomotionGroundDecisions LocomotionTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.Place( "DodgeLowGravityDecisions", "EnterCondition;StateContextStateGameScriptInterface", (DodgeLowGravityDecisions_EnterCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct DodgeLowGravityDecisions_EnterCondition( DodgeLowGravityDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToStandLowGravity(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "DodgeLowGravityDecisions", "ToStandLowGravity;StateContextStateGameScriptInterface", (DodgeLowGravityDecisions_ToStandLowGravity x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct DodgeLowGravityDecisions_ToStandLowGravity( DodgeLowGravityDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );