class
DriverCombatDecisions
- 0 properties
- 3 functions
- 2 derived classes
Extends VehicleTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
bool ToDriveCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "DriverCombatDecisions", "ToDriveCondition;StateContextStateGameScriptInterface", (DriverCombatDecisions_ToDriveCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct DriverCombatDecisions_ToDriveCondition( DriverCombatDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToCombatExiting(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "DriverCombatDecisions", "ToCombatExiting;StateContextStateGameScriptInterface", (DriverCombatDecisions_ToCombatExiting x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct DriverCombatDecisions_ToCombatExiting( DriverCombatDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToSwitchSeats(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "DriverCombatDecisions", "ToSwitchSeats;StateContextStateGameScriptInterface", (DriverCombatDecisions_ToSwitchSeats x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct DriverCombatDecisions_ToSwitchSeats( DriverCombatDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );