class
DriverCombatFirearmsDecisions
- 0 properties
- 1 function
Extends DriverCombatDecisions VehicleTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
bool ToDrive(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "DriverCombatFirearmsDecisions", "ToDrive;StateContextStateGameScriptInterface", (DriverCombatFirearmsDecisions_ToDrive x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct DriverCombatFirearmsDecisions_ToDrive( DriverCombatFirearmsDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );