BlackICE Scripting

class

DriverCombatMountedWeaponsEvents

  • 1 property
  • 7 functions

Extends DriverCombatEvents VehicleEventsTransition VehicleTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable

Properties

PropertyTypeOffset
activeWeaponsWeakHandle<game.weapon.Object>[]0xC8 scripted

Functions

  • game.data.ItemType GetVehicleWeaponType(vehicle.BaseObject vehicle) RTTI
  • void ApplyWeaponFxScalings() RTTI
  • void OnPerspectiveUpdate(game.stateMachine.GameScriptInterface scriptInterface) overrideRTTI
  • void SetWeaponPreviews(bool active, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) overrideRTTI
  • void OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) overrideRTTI
  • void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) overrideRTTI