class
EffectExecutor_NanowireGrenadePull
- 0 properties
- 2 functions
Extends game.EffectExecutor_Scripted game.EffectExecutor game.EffectNode IScriptable ISerializable
Properties
None.
Functions
bool Process(game.EffectScriptContext ctx, game.EffectExecutionScriptContext applierCtx)RTTIre.Hooks.Place( "EffectExecutor_NanowireGrenadePull", "Process;EffectScriptContextEffectExecutionScriptContext", (EffectExecutor_NanowireGrenadePull_Process x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct EffectExecutor_NanowireGrenadePull_Process( EffectExecutor_NanowireGrenadePull self, game.EffectScriptContext ctx, game.EffectExecutionScriptContext applierCtx );void PullTarget(game.Object target, Vector4 impactPosition)RTTIre.Hooks.PlaceVoid( "EffectExecutor_NanowireGrenadePull", "PullTarget;GameObjectVector4", (EffectExecutor_NanowireGrenadePull_PullTarget x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct EffectExecutor_NanowireGrenadePull_PullTarget( EffectExecutor_NanowireGrenadePull self, game.Object? target, Vector4 impactPosition );