EffectExecutor_NanowireGrenadePull class
EffectExecutor_NanowireGrenadePull
Inheritance
Base: game.EffectExecutor_Scripted
Derived
None.
Properties
None.
Functions
bool Process(game.EffectScriptContext ctx, game.EffectExecutionScriptContext applierCtx)RTTIvoid PullTarget(game.Object target, Vector4 impactPosition)RTTI