BlackICE Scripting

class

EffectExecutor_PuppetForceVisionAppearance

  • 0 properties
  • 15 functions

Extends game.EffectExecutor_Scripted game.EffectExecutor game.EffectNode IScriptable ISerializable

Properties

None.

Functions

  • PuppetForceVisionAppearanceData? GetForceVisionAppearanceData(game.EffectScriptContext ctx) RTTI
  • void SetForceVisionAppearanceData(game.EffectScriptContext ctx, PuppetForceVisionAppearanceData data) RTTI
  • EFocusForcedHighlightType GetHighlightType(game.EffectScriptContext ctx) RTTI
  • EFocusOutlineType GetOutlineType(game.EffectScriptContext ctx) RTTI
  • float GetTransitionTime(game.EffectScriptContext ctx) RTTI
  • EPriority GetPriority(game.EffectScriptContext ctx) RTTI
  • bool IsSourceHighlighted(game.EffectScriptContext ctx) RTTI
  • string GetEffectName(game.EffectScriptContext ctx) RTTI
  • bool Init(game.EffectScriptContext ctx) RTTI
  • bool Process(game.EffectScriptContext ctx, game.EffectExecutionScriptContext applierCtx) RTTI
  • void TargetAcquired(game.EffectScriptContext ctx, game.EffectExecutionScriptContext applierCtx) RTTI
  • void TargetLost(game.EffectScriptContext ctx, game.EffectExecutionScriptContext applierCtx) RTTI
  • bool IsSourceValid(game.Object source) RTTI
  • void UpdateSourceHighlight(WeakHandle<game.Object> source, game.EffectScriptContext ctx) RTTI
  • void SendForceVisionApperaceEvent(bool enable, WeakHandle<game.Object> owner, WeakHandle<game.Object> source, game.EffectScriptContext ctx) RTTI