class
EffectExecutor_PuppetForceVisionAppearance
- 0 properties
- 15 functions
Extends game.EffectExecutor_Scripted game.EffectExecutor game.EffectNode IScriptable ISerializable
Properties
None.
Functions
PuppetForceVisionAppearanceData? GetForceVisionAppearanceData(game.EffectScriptContext ctx)RTTIre.Hooks.Place( "EffectExecutor_PuppetForceVisionAppearance", "GetForceVisionAppearanceData;EffectScriptContext", (EffectExecutor_PuppetForceVisionAppearance_GetForceVisionAppearanceData x) => { return re.Hooks.CallOriginal<re.msgpack.PuppetForceVisionAppearanceData>(); } ); [Msgpack.Gen] public readonly partial record struct EffectExecutor_PuppetForceVisionAppearance_GetForceVisionAppearanceData( EffectExecutor_PuppetForceVisionAppearance self, game.EffectScriptContext ctx );void SetForceVisionAppearanceData(game.EffectScriptContext ctx, PuppetForceVisionAppearanceData data)RTTIre.Hooks.PlaceVoid( "EffectExecutor_PuppetForceVisionAppearance", "SetForceVisionAppearanceData;EffectScriptContextPuppetForceVisionAppearanceData", (EffectExecutor_PuppetForceVisionAppearance_SetForceVisionAppearanceData x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct EffectExecutor_PuppetForceVisionAppearance_SetForceVisionAppearanceData( EffectExecutor_PuppetForceVisionAppearance self, game.EffectScriptContext ctx, PuppetForceVisionAppearanceData? data );EFocusForcedHighlightType GetHighlightType(game.EffectScriptContext ctx)RTTIre.Hooks.Place( "EffectExecutor_PuppetForceVisionAppearance", "GetHighlightType;EffectScriptContext", (EffectExecutor_PuppetForceVisionAppearance_GetHighlightType x) => { return re.Hooks.CallOriginal<re.msgpack.EFocusForcedHighlightType>(); } ); [Msgpack.Gen] public readonly partial record struct EffectExecutor_PuppetForceVisionAppearance_GetHighlightType( EffectExecutor_PuppetForceVisionAppearance self, game.EffectScriptContext ctx );EFocusOutlineType GetOutlineType(game.EffectScriptContext ctx)RTTIre.Hooks.Place( "EffectExecutor_PuppetForceVisionAppearance", "GetOutlineType;EffectScriptContext", (EffectExecutor_PuppetForceVisionAppearance_GetOutlineType x) => { return re.Hooks.CallOriginal<re.msgpack.EFocusOutlineType>(); } ); [Msgpack.Gen] public readonly partial record struct EffectExecutor_PuppetForceVisionAppearance_GetOutlineType( EffectExecutor_PuppetForceVisionAppearance self, game.EffectScriptContext ctx );float GetTransitionTime(game.EffectScriptContext ctx)RTTIre.Hooks.Place( "EffectExecutor_PuppetForceVisionAppearance", "GetTransitionTime;EffectScriptContext", (EffectExecutor_PuppetForceVisionAppearance_GetTransitionTime x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct EffectExecutor_PuppetForceVisionAppearance_GetTransitionTime( EffectExecutor_PuppetForceVisionAppearance self, game.EffectScriptContext ctx );EPriority GetPriority(game.EffectScriptContext ctx)RTTIre.Hooks.Place( "EffectExecutor_PuppetForceVisionAppearance", "GetPriority;EffectScriptContext", (EffectExecutor_PuppetForceVisionAppearance_GetPriority x) => { return re.Hooks.CallOriginal<re.msgpack.EPriority>(); } ); [Msgpack.Gen] public readonly partial record struct EffectExecutor_PuppetForceVisionAppearance_GetPriority( EffectExecutor_PuppetForceVisionAppearance self, game.EffectScriptContext ctx );bool IsSourceHighlighted(game.EffectScriptContext ctx)RTTIre.Hooks.Place( "EffectExecutor_PuppetForceVisionAppearance", "IsSourceHighlighted;EffectScriptContext", (EffectExecutor_PuppetForceVisionAppearance_IsSourceHighlighted x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct EffectExecutor_PuppetForceVisionAppearance_IsSourceHighlighted( EffectExecutor_PuppetForceVisionAppearance self, game.EffectScriptContext ctx );string GetEffectName(game.EffectScriptContext ctx)RTTIre.Hooks.Place( "EffectExecutor_PuppetForceVisionAppearance", "GetEffectName;EffectScriptContext", (EffectExecutor_PuppetForceVisionAppearance_GetEffectName x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct EffectExecutor_PuppetForceVisionAppearance_GetEffectName( EffectExecutor_PuppetForceVisionAppearance self, game.EffectScriptContext ctx );bool Init(game.EffectScriptContext ctx)RTTIre.Hooks.Place( "EffectExecutor_PuppetForceVisionAppearance", "Init;EffectScriptContext", (EffectExecutor_PuppetForceVisionAppearance_Init x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct EffectExecutor_PuppetForceVisionAppearance_Init( EffectExecutor_PuppetForceVisionAppearance self, game.EffectScriptContext ctx );bool Process(game.EffectScriptContext ctx, game.EffectExecutionScriptContext applierCtx)RTTIre.Hooks.Place( "EffectExecutor_PuppetForceVisionAppearance", "Process;EffectScriptContextEffectExecutionScriptContext", (EffectExecutor_PuppetForceVisionAppearance_Process x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct EffectExecutor_PuppetForceVisionAppearance_Process( EffectExecutor_PuppetForceVisionAppearance self, game.EffectScriptContext ctx, game.EffectExecutionScriptContext applierCtx );void TargetAcquired(game.EffectScriptContext ctx, game.EffectExecutionScriptContext applierCtx)RTTIre.Hooks.PlaceVoid( "EffectExecutor_PuppetForceVisionAppearance", "TargetAcquired;EffectScriptContextEffectExecutionScriptContext", (EffectExecutor_PuppetForceVisionAppearance_TargetAcquired x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct EffectExecutor_PuppetForceVisionAppearance_TargetAcquired( EffectExecutor_PuppetForceVisionAppearance self, game.EffectScriptContext ctx, game.EffectExecutionScriptContext applierCtx );void TargetLost(game.EffectScriptContext ctx, game.EffectExecutionScriptContext applierCtx)RTTIre.Hooks.PlaceVoid( "EffectExecutor_PuppetForceVisionAppearance", "TargetLost;EffectScriptContextEffectExecutionScriptContext", (EffectExecutor_PuppetForceVisionAppearance_TargetLost x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct EffectExecutor_PuppetForceVisionAppearance_TargetLost( EffectExecutor_PuppetForceVisionAppearance self, game.EffectScriptContext ctx, game.EffectExecutionScriptContext applierCtx );bool IsSourceValid(game.Object source)RTTIre.Hooks.Place( "EffectExecutor_PuppetForceVisionAppearance", "IsSourceValid;GameObject", (EffectExecutor_PuppetForceVisionAppearance_IsSourceValid x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct EffectExecutor_PuppetForceVisionAppearance_IsSourceValid( EffectExecutor_PuppetForceVisionAppearance self, game.Object? source );void UpdateSourceHighlight(WeakHandle<game.Object> source, game.EffectScriptContext ctx)RTTIre.Hooks.PlaceVoid( "EffectExecutor_PuppetForceVisionAppearance", "UpdateSourceHighlight;GameObjectEffectScriptContext", (EffectExecutor_PuppetForceVisionAppearance_UpdateSourceHighlight x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct EffectExecutor_PuppetForceVisionAppearance_UpdateSourceHighlight( EffectExecutor_PuppetForceVisionAppearance self, WeakHandle<game.Object> source, game.EffectScriptContext ctx );void SendForceVisionApperaceEvent(bool enable, WeakHandle<game.Object> owner, WeakHandle<game.Object> source, game.EffectScriptContext ctx)RTTIre.Hooks.PlaceVoid( "EffectExecutor_PuppetForceVisionAppearance", "SendForceVisionApperaceEvent;BoolGameObjectGameObjectEffectScriptContext", (EffectExecutor_PuppetForceVisionAppearance_SendForceVisionApperaceEvent x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct EffectExecutor_PuppetForceVisionAppearance_SendForceVisionApperaceEvent( EffectExecutor_PuppetForceVisionAppearance self, bool enable, WeakHandle<game.Object> owner, WeakHandle<game.Object> source, game.EffectScriptContext ctx );