EffectExecutor_Spread class
EffectExecutor_Spread
Inheritance
Base: game.EffectExecutor_Scripted
Derived
None.
Properties
| Property | Type | |
|---|---|---|
objectActionRecord | WeakHandle<game.data.ObjectAction_Record> | scripted |
prevEntity | WeakHandle<ent.Entity> | scripted |
player | WeakHandle<PlayerPuppet> | scripted |
spreadToAllTargetsInTheArea | bool | scripted |
Functions
bool Init(game.EffectScriptContext ctx)RTTIbool Process(game.EffectScriptContext ctx, game.EffectExecutionScriptContext applierCtx)RTTI