BlackICE Scripting

class

EffectExecutor_TrackTargets

  • 0 properties
  • 4 functions

Extends game.EffectExecutor_Scripted game.EffectExecutor game.EffectNode IScriptable ISerializable

Properties

None.

Functions

  • bool Process(game.EffectScriptContext ctx, game.EffectExecutionScriptContext applierCtx) RTTI
  • void TargetAcquired(game.EffectScriptContext ctx, game.EffectExecutionScriptContext applierCtx) RTTI
  • void TargetLost(game.EffectScriptContext ctx, game.EffectExecutionScriptContext applierCtx) RTTI
  • bool IsTargetValid(game.Object target, game.EffectScriptContext ctx, game.EffectExecutionScriptContext applierCtx) RTTI