class
EmptyHandsEvents
- 0 properties
- 4 functions
Extends UpperBodyEventsTransition UpperBodyTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "EmptyHandsEvents", "OnEnter;StateContextStateGameScriptInterface", (EmptyHandsEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct EmptyHandsEvents_OnEnter( EmptyHandsEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "EmptyHandsEvents", "OnUpdate;FloatStateContextStateGameScriptInterface", (EmptyHandsEvents_OnUpdate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct EmptyHandsEvents_OnUpdate( EmptyHandsEvents self, float timeDelta, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "EmptyHandsEvents", "OnExit;StateContextStateGameScriptInterface", (EmptyHandsEvents_OnExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct EmptyHandsEvents_OnExit( EmptyHandsEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool CheckBodyCarryingConditions(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "EmptyHandsEvents", "CheckBodyCarryingConditions;StateContextStateGameScriptInterface", (EmptyHandsEvents_CheckBodyCarryingConditions x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct EmptyHandsEvents_CheckBodyCarryingConditions( EmptyHandsEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );