class
EquipCycleDecisions
- 1 property
- 3 functions
Extends EquipmentBaseDecisions EquipmentBaseTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
stateMachineInstanceData | game.stateMachine.StateMachineInstanceData | 0x0 | scripted |
Functions
bool ToEquipped(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "EquipCycleDecisions", "ToEquipped;StateContextStateGameScriptInterface", (EquipCycleDecisions_ToEquipped x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct EquipCycleDecisions_ToEquipped( EquipCycleDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToUnequipCycle(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "EquipCycleDecisions", "ToUnequipCycle;StateContextStateGameScriptInterface", (EquipCycleDecisions_ToUnequipCycle x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct EquipCycleDecisions_ToUnequipCycle( EquipCycleDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToFirstEquip(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "EquipCycleDecisions", "ToFirstEquip;StateContextStateGameScriptInterface", (EquipCycleDecisions_ToFirstEquip x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct EquipCycleDecisions_ToFirstEquip( EquipCycleDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );