BlackICE Scripting

class

EquipCycleDecisions

  • 1 property
  • 3 functions

Extends EquipmentBaseDecisions EquipmentBaseTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable

Properties

PropertyTypeOffset
stateMachineInstanceDatagame.stateMachine.StateMachineInstanceData0x0 scripted

Functions

  • bool ToEquipped(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • bool ToUnequipCycle(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • bool ToFirstEquip(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI