class
EquipCycleEvents
- 1 property
- 2 functions
Extends EquipmentBaseEvents EquipmentBaseTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
stateMachineInstanceData | game.stateMachine.StateMachineInstanceData | 0x0 | scripted |
Functions
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "EquipCycleEvents", "OnEnter;StateContextStateGameScriptInterface", (EquipCycleEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct EquipCycleEvents_OnEnter( EquipCycleEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "EquipCycleEvents", "OnExit;StateContextStateGameScriptInterface", (EquipCycleEvents_OnExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct EquipCycleEvents_OnExit( EquipCycleEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );