BlackICE Scripting

class

EquipCycleInitDecisions

  • 1 property
  • 3 functions

Extends EquipmentBaseDecisions EquipmentBaseTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable

Properties

PropertyTypeOffset
stateMachineInstanceDatagame.stateMachine.StateMachineInstanceData0x0 scripted

Functions

  • bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • bool ToEquipCycle(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • bool ToUnequipped(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI