class
EquipCycleInitEvents
- 1 property
- 2 functions
Extends EquipmentBaseEvents EquipmentBaseTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
stateMachineInstanceData | game.stateMachine.StateMachineInstanceData | 0x0 | scripted |
Functions
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "EquipCycleInitEvents", "OnEnter;StateContextStateGameScriptInterface", (EquipCycleInitEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct EquipCycleInitEvents_OnEnter( EquipCycleInitEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "EquipCycleInitEvents", "OnExit;StateContextStateGameScriptInterface", (EquipCycleInitEvents_OnExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct EquipCycleInitEvents_OnExit( EquipCycleInitEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );