class
EquippedDecisions
- 2 properties
- 1 function
Extends EquipmentBaseDecisions EquipmentBaseTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
stateMachineInstanceData | game.stateMachine.StateMachineInstanceData | 0x0 | scripted |
stateMachineInitData | WeakHandle<EquipmentInitData> | 0x20 | scripted |
Functions
bool ToUnequipCycle(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "EquippedDecisions", "ToUnequipCycle;StateContextStateGameScriptInterface", (EquippedDecisions_ToUnequipCycle x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct EquippedDecisions_ToUnequipCycle( EquippedDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );