BlackICE Scripting

class

EquippedEvents

  • 2 properties
  • 2 functions

Extends EquipmentBaseEvents EquipmentBaseTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable

Properties

PropertyTypeOffset
stateMachineInstanceDatagame.stateMachine.StateMachineInstanceData0x0 scripted
stateMachineInitDataWeakHandle<EquipmentInitData>0x20 scripted

Functions

  • void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI