class
FailedLandingAbstractDecisions
- 0 properties
- 1 function
- 3 derived classes
Extends AbstractLandDecisions LocomotionGroundDecisions LocomotionTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
bool ToStand(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "FailedLandingAbstractDecisions", "ToStand;StateContextStateGameScriptInterface", (FailedLandingAbstractDecisions_ToStand x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct FailedLandingAbstractDecisions_ToStand( FailedLandingAbstractDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );