class
FastForwardActiveDecisions
- 0 properties
- 2 functions
Extends ScenesFastForwardTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
bool ToFastForwardAvailable(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "FastForwardActiveDecisions", "ToFastForwardAvailable;StateContextStateGameScriptInterface", (FastForwardActiveDecisions_ToFastForwardAvailable x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct FastForwardActiveDecisions_ToFastForwardAvailable( FastForwardActiveDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );