class
ScenesFastForwardTransition
- 0 properties
- 20 functions
- 8 derived classes
Extends DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Derived
FastForwardActiveDecisions, FastForwardActiveEvents, FastForwardAvailableDecisions, FastForwardAvailableEvents, FastForwardSelfRemovalDecisions, FastForwardSelfRemovalEvents, FastForwardUnavailableDecisions, FastForwardUnavailableEvents
Properties
None.
Functions
void SetFastForwardAvailableBB(game.stateMachine.GameScriptInterface scriptInterface, bool newVal)RTTIre.Hooks.PlaceVoid( "ScenesFastForwardTransition", "SetFastForwardAvailableBB;StateGameScriptInterfaceBool", (ScenesFastForwardTransition_SetFastForwardAvailableBB x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ScenesFastForwardTransition_SetFastForwardAvailableBB( ScenesFastForwardTransition self, game.stateMachine.GameScriptInterface? scriptInterface, bool newVal );void SetFastForwardActiveBB(game.stateMachine.GameScriptInterface scriptInterface, bool newVal)RTTIre.Hooks.PlaceVoid( "ScenesFastForwardTransition", "SetFastForwardActiveBB;StateGameScriptInterfaceBool", (ScenesFastForwardTransition_SetFastForwardActiveBB x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ScenesFastForwardTransition_SetFastForwardActiveBB( ScenesFastForwardTransition self, game.stateMachine.GameScriptInterface? scriptInterface, bool newVal );bool GetDebugFFConditionParam(game.stateMachine.StateContextScript stateContext)RTTIre.Hooks.Place( "ScenesFastForwardTransition", "GetDebugFFConditionParam;StateContext", (ScenesFastForwardTransition_GetDebugFFConditionParam x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ScenesFastForwardTransition_GetDebugFFConditionParam( ScenesFastForwardTransition self, game.stateMachine.StateContextScript? stateContext );void CleanupFastForward(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "ScenesFastForwardTransition", "CleanupFastForward;StateContextStateGameScriptInterface", (ScenesFastForwardTransition_CleanupFastForward x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ScenesFastForwardTransition_CleanupFastForward( ScenesFastForwardTransition self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void ActivateFastForward(game.stateMachine.GameScriptInterface scriptInterface, scn.FastForwardMode mode)RTTIre.Hooks.PlaceVoid( "ScenesFastForwardTransition", "ActivateFastForward;StateGameScriptInterfacescnFastForwardMode", (ScenesFastForwardTransition_ActivateFastForward x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ScenesFastForwardTransition_ActivateFastForward( ScenesFastForwardTransition self, game.stateMachine.GameScriptInterface? scriptInterface, scn.FastForwardMode mode );bool IsFastForwardModeActive(game.stateMachine.GameScriptInterface scriptInterface, scn.FastForwardMode mode)RTTIre.Hooks.Place( "ScenesFastForwardTransition", "IsFastForwardModeActive;StateGameScriptInterfacescnFastForwardMode", (ScenesFastForwardTransition_IsFastForwardModeActive x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ScenesFastForwardTransition_IsFastForwardModeActive( ScenesFastForwardTransition self, game.stateMachine.GameScriptInterface? scriptInterface, scn.FastForwardMode mode );void DeActivateFastForward(game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "ScenesFastForwardTransition", "DeActivateFastForward;StateGameScriptInterface", (ScenesFastForwardTransition_DeActivateFastForward x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ScenesFastForwardTransition_DeActivateFastForward( ScenesFastForwardTransition self, game.stateMachine.GameScriptInterface? scriptInterface );bool IsFastForwardAvailable(game.stateMachine.GameScriptInterface scriptInterface, scn.FastForwardMode mode)RTTIre.Hooks.Place( "ScenesFastForwardTransition", "IsFastForwardAvailable;StateGameScriptInterfacescnFastForwardMode", (ScenesFastForwardTransition_IsFastForwardAvailable x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ScenesFastForwardTransition_IsFastForwardAvailable( ScenesFastForwardTransition self, game.stateMachine.GameScriptInterface? scriptInterface, scn.FastForwardMode mode );bool FastForwardInputValid(game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "ScenesFastForwardTransition", "FastForwardInputValid;StateGameScriptInterface", (ScenesFastForwardTransition_FastForwardInputValid x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ScenesFastForwardTransition_FastForwardInputValid( ScenesFastForwardTransition self, game.stateMachine.GameScriptInterface? scriptInterface );bool DebugFastForwardInputValid(game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "ScenesFastForwardTransition", "DebugFastForwardInputValid;StateGameScriptInterface", (ScenesFastForwardTransition_DebugFastForwardInputValid x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ScenesFastForwardTransition_DebugFastForwardInputValid( ScenesFastForwardTransition self, game.stateMachine.GameScriptInterface? scriptInterface );void ProcessHoldInputFastForwardLock(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "ScenesFastForwardTransition", "ProcessHoldInputFastForwardLock;StateContextStateGameScriptInterface", (ScenesFastForwardTransition_ProcessHoldInputFastForwardLock x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ScenesFastForwardTransition_ProcessHoldInputFastForwardLock( ScenesFastForwardTransition self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void StartGlitchFx(game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "ScenesFastForwardTransition", "StartGlitchFx;StateGameScriptInterface", (ScenesFastForwardTransition_StartGlitchFx x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ScenesFastForwardTransition_StartGlitchFx( ScenesFastForwardTransition self, game.stateMachine.GameScriptInterface? scriptInterface );void StopGlitchFx(game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "ScenesFastForwardTransition", "StopGlitchFx;StateGameScriptInterface", (ScenesFastForwardTransition_StopGlitchFx x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ScenesFastForwardTransition_StopGlitchFx( ScenesFastForwardTransition self, game.stateMachine.GameScriptInterface? scriptInterface );int GetFFSceneThrehsoldFromBraindanceSystem(game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "ScenesFastForwardTransition", "GetFFSceneThrehsoldFromBraindanceSystem;StateGameScriptInterface", (ScenesFastForwardTransition_GetFFSceneThrehsoldFromBraindanceSystem x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct ScenesFastForwardTransition_GetFFSceneThrehsoldFromBraindanceSystem( ScenesFastForwardTransition self, game.stateMachine.GameScriptInterface? scriptInterface );bool IsLookingAtDialogueEntity(game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "ScenesFastForwardTransition", "IsLookingAtDialogueEntity;StateGameScriptInterface", (ScenesFastForwardTransition_IsLookingAtDialogueEntity x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ScenesFastForwardTransition_IsLookingAtDialogueEntity( ScenesFastForwardTransition self, game.stateMachine.GameScriptInterface? scriptInterface );bool IsBlockedByPhoneCallRestriction(game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "ScenesFastForwardTransition", "IsBlockedByPhoneCallRestriction;StateGameScriptInterface", (ScenesFastForwardTransition_IsBlockedByPhoneCallRestriction x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ScenesFastForwardTransition_IsBlockedByPhoneCallRestriction( ScenesFastForwardTransition self, game.stateMachine.GameScriptInterface? scriptInterface );bool PhoneBBStateBlockingFF(game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "ScenesFastForwardTransition", "PhoneBBStateBlockingFF;StateGameScriptInterface", (ScenesFastForwardTransition_PhoneBBStateBlockingFF x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ScenesFastForwardTransition_PhoneBBStateBlockingFF( ScenesFastForwardTransition self, game.stateMachine.GameScriptInterface? scriptInterface );static ink.InputHintHoldIndicationType GetFFButtonType(game.Object owner)staticRTTI globalre.Hooks.Place( "ScenesFastForwardTransition", "ScenesFastForwardTransition::GetFFButtonType;GameObject", (ScenesFastForwardTransition_GetFFButtonType x) => { return re.Hooks.CallOriginal<re.msgpack.ink.InputHintHoldIndicationType>(); } ); [Msgpack.Gen] public readonly partial record struct ScenesFastForwardTransition_GetFFButtonType( game.Object? owner );static void HideFFButtonPrompt(game.Object owner)staticRTTI globalre.Hooks.PlaceVoid( "ScenesFastForwardTransition", "ScenesFastForwardTransition::HideFFButtonPrompt;GameObject", (ScenesFastForwardTransition_HideFFButtonPrompt x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ScenesFastForwardTransition_HideFFButtonPrompt( game.Object? owner );static void DisplayFFButtonPrompt(game.Object owner)staticRTTI globalre.Hooks.PlaceVoid( "ScenesFastForwardTransition", "ScenesFastForwardTransition::DisplayFFButtonPrompt;GameObject", (ScenesFastForwardTransition_DisplayFFButtonPrompt x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ScenesFastForwardTransition_DisplayFFButtonPrompt( game.Object? owner );