BlackICE Scripting

class

ScenesFastForwardTransition

  • 0 properties
  • 20 functions
  • 8 derived classes

Extends DefaultTransition game.stateMachine.Functor IScriptable ISerializable

Properties

None.

Functions

  • void SetFastForwardAvailableBB(game.stateMachine.GameScriptInterface scriptInterface, bool newVal) RTTI
  • void SetFastForwardActiveBB(game.stateMachine.GameScriptInterface scriptInterface, bool newVal) RTTI
  • bool GetDebugFFConditionParam(game.stateMachine.StateContextScript stateContext) RTTI
  • void CleanupFastForward(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void ActivateFastForward(game.stateMachine.GameScriptInterface scriptInterface, scn.FastForwardMode mode) RTTI
  • bool IsFastForwardModeActive(game.stateMachine.GameScriptInterface scriptInterface, scn.FastForwardMode mode) RTTI
  • void DeActivateFastForward(game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • bool IsFastForwardAvailable(game.stateMachine.GameScriptInterface scriptInterface, scn.FastForwardMode mode) RTTI
  • bool FastForwardInputValid(game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • bool DebugFastForwardInputValid(game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void ProcessHoldInputFastForwardLock(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void StartGlitchFx(game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void StopGlitchFx(game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • int GetFFSceneThrehsoldFromBraindanceSystem(game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • bool IsLookingAtDialogueEntity(game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • bool IsBlockedByPhoneCallRestriction(game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • bool PhoneBBStateBlockingFF(game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • static ink.InputHintHoldIndicationType GetFFButtonType(game.Object owner) staticRTTI global
  • static void HideFFButtonPrompt(game.Object owner) staticRTTI global
  • static void DisplayFFButtonPrompt(game.Object owner) staticRTTI global