class
FastForwardAvailableDecisions
- 0 properties
- 2 functions
Extends ScenesFastForwardTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
bool ToFastForwardActive(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "FastForwardAvailableDecisions", "ToFastForwardActive;StateContextStateGameScriptInterface", (FastForwardAvailableDecisions_ToFastForwardActive x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct FastForwardAvailableDecisions_ToFastForwardActive( FastForwardAvailableDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );