class
FastForwardAvailableEvents
- 2 properties
- 2 functions
Extends ScenesFastForwardTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
forceCloseFX | bool | 0x0 | scripted |
delay | float | 0x4 | scripted |
Functions
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "FastForwardAvailableEvents", "OnEnter;StateContextStateGameScriptInterface", (FastForwardAvailableEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FastForwardAvailableEvents_OnEnter( FastForwardAvailableEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "FastForwardAvailableEvents", "OnUpdate;FloatStateContextStateGameScriptInterface", (FastForwardAvailableEvents_OnUpdate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FastForwardAvailableEvents_OnUpdate( FastForwardAvailableEvents self, float timeDelta, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );