FelledDecisions class
FelledDecisions
Inheritance
Base: LocomotionGroundDecisions
Derived
None.
Properties
| Property | Type | |
|---|---|---|
felled | bool | scripted |
callbackIDs | red.CallbackObject?[] | scripted |
Functions
void OnAttach(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIvoid OnDetach(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIbool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIbool ToStand(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIbool OnFelledChanged(bool value)RTTI