class
ForceDismembermentEffector
- 7 properties
- 2 functions
Extends game.Effector IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
bodyPart | game.DismBodyPart | 0x0 | scripted |
woundType | game.DismWoundType | 0x4 | scripted |
isCritical | bool | 0x8 | scripted |
skipDeathAnim | bool | 0x9 | scripted |
shouldKillNPC | bool | 0xA | scripted |
dismembermentChance | float | 0xC | scripted |
effectorRecord | game.data.ForceDismembermentEffector_Record? | 0x10 | scripted |
Functions
void Initialize(TDBID record, ScriptGameInstance game, TDBID parentRecord)overrideRTTIre.Hooks.PlaceVoid( "ForceDismembermentEffector", "Initialize;TweakDBIDGameInstanceTweakDBID", (ForceDismembermentEffector_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ForceDismembermentEffector_Initialize( ForceDismembermentEffector self, TDBID record, ScriptGameInstance game, TDBID parentRecord );void ActionOn(game.Object owner)overrideRTTIre.Hooks.PlaceVoid( "ForceDismembermentEffector", "ActionOn;GameObject", (ForceDismembermentEffector_ActionOn x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ForceDismembermentEffector_ActionOn( ForceDismembermentEffector self, game.Object? owner );