class
ForceSafeEvents
- 2 properties
- 2 functions
Extends UpperBodyEventsTransition UpperBodyTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
safeAnimFeature | AnimFeature_SafeAction? | 0x18 | scripted |
weaponObjectID | TDBID | 0x28 | scripted |
Functions
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "ForceSafeEvents", "OnEnter;StateContextStateGameScriptInterface", (ForceSafeEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ForceSafeEvents_OnEnter( ForceSafeEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "ForceSafeEvents", "OnUpdate;FloatStateContextStateGameScriptInterface", (ForceSafeEvents_OnUpdate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ForceSafeEvents_OnUpdate( ForceSafeEvents self, float timeDelta, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );