class
FrameControllerPS
- 0 properties
- 4 functions
Extends ScriptableDeviceComponentPS SharedGameplayPS game.DeviceComponentPS game.ComponentPS game.PersistentState IScriptable ISerializable
Properties
None.
Functions
bool GetActions(out game.device.Action[] actions, game.GetActionsContext context)overrideRTTIre.Hooks.Place( "FrameControllerPS", "GetActions;array<DeviceAction>GetActionsContext", (FrameControllerPS_GetActions x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct FrameControllerPS_GetActions( FrameControllerPS self, game.device.Action[] actions, game.GetActionsContext context );FrameSwitcher? ActionOpen()RTTIre.Hooks.Place( "FrameControllerPS", "ActionOpen;", (FrameControllerPS_ActionOpen x) => { return re.Hooks.CallOriginal<re.msgpack.FrameSwitcher>(); } ); [Msgpack.Gen] public readonly partial record struct FrameControllerPS_ActionOpen( FrameControllerPS self );EntityNotificationType OnFrameSwitcher(FrameSwitcher evt)RTTIre.Hooks.Place( "FrameControllerPS", "OnFrameSwitcher;FrameSwitcher", (FrameControllerPS_OnFrameSwitcher x) => { return re.Hooks.CallOriginal<re.msgpack.EntityNotificationType>(); } ); [Msgpack.Gen] public readonly partial record struct FrameControllerPS_OnFrameSwitcher( FrameControllerPS self, FrameSwitcher? evt );void SetState(bool state)RTTIre.Hooks.PlaceVoid( "FrameControllerPS", "SetState;Bool", (FrameControllerPS_SetState x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FrameControllerPS_SetState( FrameControllerPS self, bool state );