class
FrameSwitcher
- 0 properties
- 3 functions
Extends ActionBool ScriptableDeviceAction BaseScriptableAction game.device.Action red.Event IScriptable ISerializable
Properties
None.
Functions
void SetProperties()RTTIre.Hooks.PlaceVoid( "FrameSwitcher", "SetProperties;", (FrameSwitcher_SetProperties x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FrameSwitcher_SetProperties( FrameSwitcher self );static bool IsPlayerInAcceptableState(ScriptableDeviceComponentPS device, game.GetActionsContext context)staticRTTI globalre.Hooks.Place( "FrameSwitcher", "FrameSwitcher::IsPlayerInAcceptableState;ScriptableDeviceComponentPSscript_ref<GetActionsContext>", (FrameSwitcher_IsPlayerInAcceptableState x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct FrameSwitcher_IsPlayerInAcceptableState( ScriptableDeviceComponentPS? device, game.GetActionsContext context );static game.IBlackboard? GetPlayerStateMachine(game.Object requester)staticRTTI globalre.Hooks.Place( "FrameSwitcher", "FrameSwitcher::GetPlayerStateMachine;GameObject", (FrameSwitcher_GetPlayerStateMachine x) => { return re.Hooks.CallOriginal<re.msgpack.game.IBlackboard>(); } ); [Msgpack.Gen] public readonly partial record struct FrameSwitcher_GetPlayerStateMachine( game.Object? requester );