BlackICE Scripting

class

GameEffectExecutor_StimOnHit

  • 3 properties
  • 2 functions

Extends game.EffectExecutor_Scripted game.EffectExecutor game.EffectNode IScriptable ISerializable

Properties

PropertyTypeOffset
stimTypegame.data.StimType0x0 scripted
silentStimTypegame.data.StimType0x4 scripted
suppressedByStimTypesgame.data.StimType[]0x8 scripted

Functions

  • bool CreateStim(game.EffectScriptContext ctx, game.data.StimType stimuliType, Vector4 position, float? radius) RTTI
  • bool Process(game.EffectScriptContext ctx, game.EffectExecutionScriptContext applierCtx) RTTI