GameEffectExecutor_StimOnHit class
GameEffectExecutor_StimOnHit
Inheritance
Base: game.EffectExecutor_Scripted
Derived
None.
Properties
| Property | Type | |
|---|---|---|
stimType | game.data.StimType | scripted |
silentStimType | game.data.StimType | scripted |
suppressedByStimTypes | game.data.StimType[] | scripted |
Functions
bool CreateStim(game.EffectScriptContext ctx, game.data.StimType stimuliType, Vector4 position, float? radius)RTTIbool Process(game.EffectScriptContext ctx, game.EffectExecutionScriptContext applierCtx)RTTI