struct
GameTimeUtils
- 0 properties
- 5 functions
- 0 bytes
Properties
None.
Functions
static void SetGameTimeText(ink.TextWidgetReference textWidgetRef, text.TextParameterSet textParamsRef, GameTime gameTime)staticRTTI globalre.Hooks.PlaceVoid( "GameTimeUtils", "GameTimeUtils::SetGameTimeText;inkTextRefinkTextParamsGameTime", (GameTimeUtils_SetGameTimeText x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GameTimeUtils_SetGameTimeText( ink.TextWidgetReference textWidgetRef, text.TextParameterSet? textParamsRef, GameTime gameTime );static bool IsTimeDisplayGlitched(PlayerPuppet playerPuppet)staticRTTI globalre.Hooks.Place( "GameTimeUtils", "GameTimeUtils::IsTimeDisplayGlitched;PlayerPuppet", (GameTimeUtils_IsTimeDisplayGlitched x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct GameTimeUtils_IsTimeDisplayGlitched( PlayerPuppet? playerPuppet );static bool CanPlayerTimeSkip(PlayerPuppet playerPuppet)staticRTTI globalre.Hooks.Place( "GameTimeUtils", "GameTimeUtils::CanPlayerTimeSkip;PlayerPuppet", (GameTimeUtils_CanPlayerTimeSkip x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct GameTimeUtils_CanPlayerTimeSkip( PlayerPuppet? playerPuppet );static void UpdateGameTimeText(game.TimeSystem timeSystem, ink.TextWidgetReference textWidgetRef, text.TextParameterSet textParamsRef, int addSeconds)staticRTTI globalre.Hooks.PlaceVoid( "GameTimeUtils", "GameTimeUtils::UpdateGameTimeText;TimeSysteminkTextRefinkTextParamsInt32", (GameTimeUtils_UpdateGameTimeText x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GameTimeUtils_UpdateGameTimeText( game.TimeSystem? timeSystem, ink.TextWidgetReference textWidgetRef, text.TextParameterSet? textParamsRef, int addSeconds );static void FastForwardPlayerState(game.Object player)staticRTTI globalre.Hooks.PlaceVoid( "GameTimeUtils", "GameTimeUtils::FastForwardPlayerState;GameObject", (GameTimeUtils_FastForwardPlayerState x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GameTimeUtils_FastForwardPlayerState( game.Object? player );