class
GrappleFallDecisions
- 0 properties
- 1 function
Extends FallDecisions LocomotionAirDecisions LocomotionTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
bool ToGrappleStand(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "GrappleFallDecisions", "ToGrappleStand;StateContextStateGameScriptInterface", (GrappleFallDecisions_ToGrappleStand x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct GrappleFallDecisions_ToGrappleStand( GrappleFallDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );