class
GrappleStandDecisions
- 1 property
- 6 functions
- 1 derived class
Extends LocomotionTakedownDecisions LocomotionTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Derived
Properties
| Property | Type | Offset | |
|---|---|---|---|
stateMachineInitData | WeakHandle<LocomotionTakedownInitData> | 0x30 | scripted |
Functions
bool ToTakedownExecuteTakedown(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "GrappleStandDecisions", "ToTakedownExecuteTakedown;StateContextStateGameScriptInterface", (GrappleStandDecisions_ToTakedownExecuteTakedown x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct GrappleStandDecisions_ToTakedownExecuteTakedown( GrappleStandDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToTakedownExecuteTakedownAndDispose(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "GrappleStandDecisions", "ToTakedownExecuteTakedownAndDispose;StateContextStateGameScriptInterface", (GrappleStandDecisions_ToTakedownExecuteTakedownAndDispose x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct GrappleStandDecisions_ToTakedownExecuteTakedownAndDispose( GrappleStandDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToGrappleStruggle(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "GrappleStandDecisions", "ToGrappleStruggle;StateContextStateGameScriptInterface", (GrappleStandDecisions_ToGrappleStruggle x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct GrappleStandDecisions_ToGrappleStruggle( GrappleStandDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool IsBreakingFreeAllowed(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "GrappleStandDecisions", "IsBreakingFreeAllowed;StateContextStateGameScriptInterface", (GrappleStandDecisions_IsBreakingFreeAllowed x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct GrappleStandDecisions_IsBreakingFreeAllowed( GrappleStandDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToGrappleBreakFree(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "GrappleStandDecisions", "ToGrappleBreakFree;StateContextStateGameScriptInterface", (GrappleStandDecisions_ToGrappleBreakFree x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct GrappleStandDecisions_ToGrappleBreakFree( GrappleStandDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToTakedownUnmountPrey(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "GrappleStandDecisions", "ToTakedownUnmountPrey;StateContextStateGameScriptInterface", (GrappleStandDecisions_ToTakedownUnmountPrey x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct GrappleStandDecisions_ToTakedownUnmountPrey( GrappleStandDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );