BlackICE Scripting

class

LocomotionTakedownDecisions

  • 0 properties
  • 4 functions
  • 14 derived classes

Extends LocomotionTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable

Properties

None.

Functions

  • bool IsTakedownAction(CName actionName) RTTI
  • bool IsTakedownAndDispose(game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • bool IsPowerLevelDifferentialTooHigh(WeakHandle<game.Object> target) RTTI
  • bool ShouldInstantlyBreakFree(WeakHandle<ScriptedPuppet> target) RTTI