LocomotionTakedownDecisions class
LocomotionTakedownDecisions
Inheritance
Base: LocomotionTransition
Derived
GrappleMountDecisions, GrappleStandDecisions, GrappleStruggleDecisions, PickUpBodyAfterTakedownDecisions, TakedownBeginDecisions, TakedownEndDecisions, TakedownExecuteTakedownAndDisposeDecisions, TakedownExecuteTakedownDecisions, TakedownGrappleFailedDecisions, TakedownGrapplePreyDecisions
Show 4 more of 14 derived classes
TakedownLeapToPreyDecisions, TakedownReleasePreyDecisions, TakedownSlideToPreyDecisions, TakedownUnmountPreyDecisions
Properties
None.
Functions
bool IsTakedownAction(CName actionName)RTTIbool IsTakedownAndDispose(game.stateMachine.GameScriptInterface scriptInterface)RTTIbool IsPowerLevelDifferentialTooHigh(WeakHandle<game.Object> target)RTTIbool ShouldInstantlyBreakFree(WeakHandle<ScriptedPuppet> target)RTTI