class
HardToKillDamageModificationEffector
- 1 property
- 4 functions
Extends ModifyAttackEffector HitEventEffector game.Effector IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
criticalHealthThreshold | float | 0x0 | scripted |
Functions
void Initialize(TDBID record, ScriptGameInstance game, TDBID parentRecord)overrideRTTIre.Hooks.PlaceVoid( "HardToKillDamageModificationEffector", "Initialize;TweakDBIDGameInstanceTweakDBID", (HardToKillDamageModificationEffector_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct HardToKillDamageModificationEffector_Initialize( HardToKillDamageModificationEffector self, TDBID record, ScriptGameInstance game, TDBID parentRecord );void ActionOn(game.Object owner)overrideRTTIre.Hooks.PlaceVoid( "HardToKillDamageModificationEffector", "ActionOn;GameObject", (HardToKillDamageModificationEffector_ActionOn x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct HardToKillDamageModificationEffector_ActionOn( HardToKillDamageModificationEffector self, game.Object? owner );void RepeatedAction(game.Object owner)overrideRTTIre.Hooks.PlaceVoid( "HardToKillDamageModificationEffector", "RepeatedAction;GameObject", (HardToKillDamageModificationEffector_RepeatedAction x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct HardToKillDamageModificationEffector_RepeatedAction( HardToKillDamageModificationEffector self, game.Object? owner );void ProcessAction(game.Object owner)RTTIre.Hooks.PlaceVoid( "HardToKillDamageModificationEffector", "ProcessAction;GameObject", (HardToKillDamageModificationEffector_ProcessAction x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct HardToKillDamageModificationEffector_ProcessAction( HardToKillDamageModificationEffector self, game.Object? owner );