class
HitIsTheSameTargetPrereqState
- 3 properties
- 1 function
Extends GenericHitPrereqState game.PrereqState IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
previousTarget | WeakHandle<game.Object> | 0x30 | scripted |
previousSource | WeakHandle<game.Object> | 0x40 | scripted |
previousWeapon | WeakHandle<game.weapon.Object> | 0x50 | scripted |
Functions
bool Evaluate(game.events.HitEvent hitEvent)overrideRTTIre.Hooks.Place( "HitIsTheSameTargetPrereqState", "Evaluate;gameHitEvent", (HitIsTheSameTargetPrereqState_Evaluate x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct HitIsTheSameTargetPrereqState_Evaluate( HitIsTheSameTargetPrereqState self, game.events.HitEvent? hitEvent );