HitIsTheSameTargetPrereqState class
HitIsTheSameTargetPrereqState
Inheritance
Base: GenericHitPrereqState
Derived
None.
Properties
| Property | Type | |
|---|---|---|
previousTarget | WeakHandle<game.Object> | scripted |
previousSource | WeakHandle<game.Object> | scripted |
previousWeapon | WeakHandle<game.weapon.Object> | scripted |
Functions
bool Evaluate(game.events.HitEvent hitEvent)overrideRTTI