class
HitReactionMechComponent
- 0 properties
- 5 functions
Extends HitReactionComponent AIMandatoryComponents AIRelatedComponents game.ScriptableComponent game.Component ent.IComponent IScriptable ISerializable
Properties
None.
Functions
void OnGameAttached()overrideRTTIre.Hooks.PlaceVoid( "HitReactionMechComponent", "OnGameAttached;", (HitReactionMechComponent_OnGameAttached x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct HitReactionMechComponent_OnGameAttached( HitReactionMechComponent self );bool MechIsDeadOnInit()RTTIre.Hooks.Place( "HitReactionMechComponent", "MechIsDeadOnInit;", (HitReactionMechComponent_MechIsDeadOnInit x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct HitReactionMechComponent_MechIsDeadOnInit( HitReactionMechComponent self );void EvaluateHit(game.events.HitEvent newHitEvent)overrideRTTIre.Hooks.PlaceVoid( "HitReactionMechComponent", "EvaluateHit;gameHitEvent", (HitReactionMechComponent_EvaluateHit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct HitReactionMechComponent_EvaluateHit( HitReactionMechComponent self, game.events.HitEvent? newHitEvent );bool OnForcedDeathEvent(ForcedDeathEvent forcedDeath)overrideRTTIre.Hooks.Place( "HitReactionMechComponent", "OnForcedDeathEvent", (HitReactionMechComponent_OnForcedDeathEvent x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct HitReactionMechComponent_OnForcedDeathEvent( HitReactionMechComponent self, ForcedDeathEvent? forcedDeath );bool ProcessMechDeath(game.events.HitEvent hitEvent, NPCPuppet npc)RTTIre.Hooks.Place( "HitReactionMechComponent", "ProcessMechDeath;gameHitEventNPCPuppet", (HitReactionMechComponent_ProcessMechDeath x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct HitReactionMechComponent_ProcessMechDeath( HitReactionMechComponent self, game.events.HitEvent? hitEvent, NPCPuppet? npc );