BlackICE Scripting

class

HotkeyItemController

  • 10 properties
  • 14 functions
  • 1 derived class

Extends GenericHotkeyController game.ui.NewPhoneRelatedHUDGameController game.ui.HUDGameController game.ui.WidgetGameController world.ui.IWidgetGameController ink.IWidgetController IScriptable ISerializable

Properties

PropertyTypeOffset
hotkeyItemSlotink.WidgetReference0x110 scripted
hotkeyItemWidgetWeakHandle<ink.Widget>0x128 scripted
hotkeyItemControllerWeakHandle<InventoryItemDisplayController>0x138 scripted
currentItemgame.InventoryItemData0x148 scripted
hotkeyBlackboardWeakHandle<game.IBlackboard>0x3A8 scripted
hotkeyCallbackIDred.CallbackObject?0x3B8 scripted
holocallCallbackred.CallbackObject?0x3C8 scripted
equipmentSystemWeakHandle<EquipmentSystem>0x3D8 scripted
inventoryManagerInventoryDataManagerV2?0x3E8 scripted
dpadAnimink.anim.Proxy?0x3F8 scripted

Functions

  • bool Initialize() overrideRTTI
  • void RegisterHolocallListener() RTTI
  • bool IsInDefaultState() overrideRTTI
  • bool IsHoloCallActive() RTTI
  • bool OnPlayerAttach(game.Object playerPuppet) overrideRTTI
  • void InitializeHotkeyItem() RTTI
  • void Uninitialize() overrideRTTI
  • void UnregisterHolocallListener() RTTI
  • bool IsAllowedByGameplay() overrideRTTI
  • void StopDpadAnim() RTTI
  • bool OnDpadActionPerformed(DPADActionPerformed evt) overrideRTTI
  • void UpdateCurrentItem() overrideRTTI
  • void OnQuestActivate(int value) RTTI
  • WeakHandle<EquipmentSystem> GetEquipmentSystem() RTTI