IdleEvents class
IdleEvents
Inheritance
Base: VehicleEventsTransition
Derived
None.
Properties
None.
Functions
void SetVehicleCombatType(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTI