class
InitialStateDecisions
- 0 properties
- 1 function
Extends InputContextTransitionDecisions InputContextTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
bool ToUiContext(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "InitialStateDecisions", "ToUiContext;StateContextStateGameScriptInterface", (InitialStateDecisions_ToUiContext x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct InitialStateDecisions_ToUiContext( InitialStateDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );