class
JuggernautEffector
- 3 properties
- 3 functions
Extends game.ContinuousEffector game.Effector IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
modifiersAdded | bool | 0x0 | scripted |
poolSystem | game.StatPoolsSystem? | 0x8 | scripted |
statusEffectSystem | game.StatusEffectSystem? | 0x18 | scripted |
Functions
void Initialize(TDBID record, ScriptGameInstance game, TDBID parentRecord)overrideRTTIre.Hooks.PlaceVoid( "JuggernautEffector", "Initialize;TweakDBIDGameInstanceTweakDBID", (JuggernautEffector_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct JuggernautEffector_Initialize( JuggernautEffector self, TDBID record, ScriptGameInstance game, TDBID parentRecord );void ContinuousAction(game.Object owner, game.Object instigator)overrideRTTIre.Hooks.PlaceVoid( "JuggernautEffector", "ContinuousAction;GameObjectGameObject", (JuggernautEffector_ContinuousAction x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct JuggernautEffector_ContinuousAction( JuggernautEffector self, game.Object? owner, game.Object? instigator );void ProcessAction(game.Object owner)RTTIre.Hooks.PlaceVoid( "JuggernautEffector", "ProcessAction;GameObject", (JuggernautEffector_ProcessAction x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct JuggernautEffector_ProcessAction( JuggernautEffector self, game.Object? owner );