class
LeftHandCyberwareChargeRepeatActionDecisions
- 0 properties
- 2 functions
Extends LeftHandCyberwareActionAbstractDecisions LeftHandCyberwareTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
bool ToLeftHandCyberwareWaitForUnequip(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.Place( "LeftHandCyberwareChargeRepeatActionDecisions", "ToLeftHandCyberwareWaitForUnequip;StateContextStateGameScriptInterface", (LeftHandCyberwareChargeRepeatActionDecisions_ToLeftHandCyberwareWaitForUnequip x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct LeftHandCyberwareChargeRepeatActionDecisions_ToLeftHandCyberwareWaitForUnequip( LeftHandCyberwareChargeRepeatActionDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToLeftHandCyberwareChargeRepeatAction(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "LeftHandCyberwareChargeRepeatActionDecisions", "ToLeftHandCyberwareChargeRepeatAction;StateContextStateGameScriptInterface", (LeftHandCyberwareChargeRepeatActionDecisions_ToLeftHandCyberwareChargeRepeatAction x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct LeftHandCyberwareChargeRepeatActionDecisions_ToLeftHandCyberwareChargeRepeatAction( LeftHandCyberwareChargeRepeatActionDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );