class
LeftHandCyberwareActionAbstractDecisions
- 0 properties
- 1 function
- 4 derived classes
Extends LeftHandCyberwareTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Derived
LeftHandCyberwareCatchActionDecisions, LeftHandCyberwareChargeActionDecisions, LeftHandCyberwareChargeRepeatActionDecisions, LeftHandCyberwareQuickActionDecisions
Properties
None.
Functions
bool ToLeftHandCyberwareWaitForUnequip(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "LeftHandCyberwareActionAbstractDecisions", "ToLeftHandCyberwareWaitForUnequip;StateContextStateGameScriptInterface", (LeftHandCyberwareActionAbstractDecisions_ToLeftHandCyberwareWaitForUnequip x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct LeftHandCyberwareActionAbstractDecisions_ToLeftHandCyberwareWaitForUnequip( LeftHandCyberwareActionAbstractDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );