class
LeftHandCyberwareLoopEvents
- 0 properties
- 2 functions
Extends LeftHandCyberwareEventsTransition LeftHandCyberwareTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "LeftHandCyberwareLoopEvents", "OnEnter;StateContextStateGameScriptInterface", (LeftHandCyberwareLoopEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct LeftHandCyberwareLoopEvents_OnEnter( LeftHandCyberwareLoopEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "LeftHandCyberwareLoopEvents", "OnExit;StateContextStateGameScriptInterface", (LeftHandCyberwareLoopEvents_OnExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct LeftHandCyberwareLoopEvents_OnExit( LeftHandCyberwareLoopEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );