class
LeftHandCyberwareEventsTransition
- 0 properties
- 4 functions
- 8 derived classes
Extends LeftHandCyberwareTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Derived
LeftHandCyberwareActionAbstractEvents, LeftHandCyberwareCatchEvents, LeftHandCyberwareChargeEvents, LeftHandCyberwareEquipEvents, LeftHandCyberwareLoopEvents, LeftHandCyberwareSafeEvents, LeftHandCyberwareUnequipEvents, LeftHandCyberwareWaitForUnequipEvents
Properties
None.
Functions
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "LeftHandCyberwareEventsTransition", "OnEnter;StateContextStateGameScriptInterface", (LeftHandCyberwareEventsTransition_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct LeftHandCyberwareEventsTransition_OnEnter( LeftHandCyberwareEventsTransition self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "LeftHandCyberwareEventsTransition", "OnExit;StateContextStateGameScriptInterface", (LeftHandCyberwareEventsTransition_OnExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct LeftHandCyberwareEventsTransition_OnExit( LeftHandCyberwareEventsTransition self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnForcedExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "LeftHandCyberwareEventsTransition", "OnForcedExit;StateContextStateGameScriptInterface", (LeftHandCyberwareEventsTransition_OnForcedExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct LeftHandCyberwareEventsTransition_OnForcedExit( LeftHandCyberwareEventsTransition self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void CleanUpLeftHandCyberwareState(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "LeftHandCyberwareEventsTransition", "CleanUpLeftHandCyberwareState;StateContextStateGameScriptInterface", (LeftHandCyberwareEventsTransition_CleanUpLeftHandCyberwareState x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct LeftHandCyberwareEventsTransition_CleanUpLeftHandCyberwareState( LeftHandCyberwareEventsTransition self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );