class
LeftHandCyberwareQuickActionDecisions
- 0 properties
- 2 functions
Extends LeftHandCyberwareActionAbstractDecisions LeftHandCyberwareTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "LeftHandCyberwareQuickActionDecisions", "EnterCondition;StateContextStateGameScriptInterface", (LeftHandCyberwareQuickActionDecisions_EnterCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct LeftHandCyberwareQuickActionDecisions_EnterCondition( LeftHandCyberwareQuickActionDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToLeftHandCyberwareUnequip(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "LeftHandCyberwareQuickActionDecisions", "ToLeftHandCyberwareUnequip;StateContextStateGameScriptInterface", (LeftHandCyberwareQuickActionDecisions_ToLeftHandCyberwareUnequip x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct LeftHandCyberwareQuickActionDecisions_ToLeftHandCyberwareUnequip( LeftHandCyberwareQuickActionDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );