class
LeftHandCyberwareWaitForUnequipEvents
- 0 properties
- 4 functions
Extends LeftHandCyberwareEventsTransition LeftHandCyberwareTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
void OnEnterFromLeftHandCyberwareCharge(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "LeftHandCyberwareWaitForUnequipEvents", "OnEnterFromLeftHandCyberwareCharge;StateContextStateGameScriptInterface", (LeftHandCyberwareWaitForUnequipEvents_OnEnterFromLeftHandCyberwareCharge x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct LeftHandCyberwareWaitForUnequipEvents_OnEnterFromLeftHandCyberwareCharge( LeftHandCyberwareWaitForUnequipEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "LeftHandCyberwareWaitForUnequipEvents", "OnEnter;StateContextStateGameScriptInterface", (LeftHandCyberwareWaitForUnequipEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct LeftHandCyberwareWaitForUnequipEvents_OnEnter( LeftHandCyberwareWaitForUnequipEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "LeftHandCyberwareWaitForUnequipEvents", "OnExit;StateContextStateGameScriptInterface", (LeftHandCyberwareWaitForUnequipEvents_OnExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct LeftHandCyberwareWaitForUnequipEvents_OnExit( LeftHandCyberwareWaitForUnequipEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnForcedExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "LeftHandCyberwareWaitForUnequipEvents", "OnForcedExit;StateContextStateGameScriptInterface", (LeftHandCyberwareWaitForUnequipEvents_OnForcedExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct LeftHandCyberwareWaitForUnequipEvents_OnForcedExit( LeftHandCyberwareWaitForUnequipEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );