class
LeftWeaponEvents
- 0 properties
- 1 function
Extends ShootTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "LeftWeaponEvents", "OnEnter;StateContextStateGameScriptInterface", (LeftWeaponEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct LeftWeaponEvents_OnEnter( LeftWeaponEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );