BlackICE Scripting

class

ShootTransition

  • 0 properties
  • 11 functions
  • 13 derived classes

Extends DefaultTransition game.stateMachine.Functor IScriptable ISerializable

Properties

None.

Functions

  • static bool IsReloadUninterruptible(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) staticRTTI global
  • static float GetRightWeaponCycleTime(game.stateMachine.GameScriptInterface scriptInterface) staticRTTI global
  • static game.data.TriggerMode GetLeftWeaponTriggerMode(game.stateMachine.GameScriptInterface scriptInterface) staticRTTI global
  • static bool IsLeftWeaponReady(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) staticRTTI global
  • static bool IsRightWeaponReady(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) staticRTTI global
  • static game.data.TriggerMode GetRightWeaponTriggerMode(game.stateMachine.GameScriptInterface scriptInterface) staticRTTI global
  • static float GetLeftWeaponCycleTime(game.stateMachine.GameScriptInterface scriptInterface) staticRTTI global
  • static game.weapon.Object? GetRightWeapon(game.stateMachine.GameScriptInterface scriptInterface) staticRTTI global
  • static game.IBlackboard? GetLeftWeaponBlackboard(game.stateMachine.GameScriptInterface scriptInterface) staticRTTI global
  • static game.IBlackboard? GetRightWeaponBlackboard(game.stateMachine.GameScriptInterface scriptInterface) staticRTTI global
  • static game.weapon.Object? GetLeftWeapon(game.stateMachine.GameScriptInterface scriptInterface) staticRTTI global