class
MeleeComboAttackEvents
- 0 properties
- 2 functions
- 1 derived class
Extends MeleeAttackGenericEvents MeleeEventsTransition MeleeTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Derived
Properties
None.
Functions
EMeleeAttackType GetAttackType()overrideRTTIre.Hooks.Place( "MeleeComboAttackEvents", "GetAttackType;", (MeleeComboAttackEvents_GetAttackType x) => { return re.Hooks.CallOriginal<re.msgpack.EMeleeAttackType>(); } ); [Msgpack.Gen] public readonly partial record struct MeleeComboAttackEvents_GetAttackType( MeleeComboAttackEvents self );void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "MeleeComboAttackEvents", "OnEnter;StateContextStateGameScriptInterface", (MeleeComboAttackEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MeleeComboAttackEvents_OnEnter( MeleeComboAttackEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );